Enterprise designer dies

July 22nd, 2003

Walter Jefferies, the man who designed the USS Enterprise, has died. I can do no better than to quote MetaFilter user George_Spiggott from the related MetaFilter thread:

A beautiful and iconically unforgettable design which makes absolutely no sense in terms of actual or made-up physics. Preposterous and materials-inefficient surface-to-volume ratio, peculiar and inexplicable deck orientation, a spindly design seeming to consist entirely of weak spots and completely unsuited to the stresses of acceleration, tidal forces or gravity wells.

But I love it anyway. [...]

I'm no rabid Trekkie/Trekker, but there's no denying the iconic status of the original USS Enterprise.

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Laminated Mouse Brains!

July 22nd, 2003

Michelle Delio reports for Wired News from ArtBots: The Robot Talent Show. My favourite exhibit:

[...]

Also on display was MEART, which stands for multi-electrode array art. MEART is the result of collaboration between U.S. and Australian researchers, who described their project as a prototype of a whole new class of creative beings — "the semi-living artist."

MEART's movements are controlled by the brain signals of a few thousand cultured rat neurons transmitting to MEART from a petri dish in Atlanta.

The rat neural signals are recorded by 60 two-way electrodes. A computer translates the rodent thoughts into movement and controls MEART's robotic arms, which draw what the rats presumably would draw, assuming they could and would create art.

The resulting artwork is periodically transmitted back to the rat neurons, to provide stimulation and feedback.

As technically impressive as MEART was, some viewers were squeamish about those rat brains.

"Eeeewww," said Shelly Fienstein, a graphic artist who attended the show. "A rat is drawing this stuff? A dead rat? Lots of dead rats? Oh, gross."

[...]

Yes, it's icky. But it's essentially a primitive laminated mouse brain CPU! How could anyone who has read the science fiction of Cordwainer Smith possibly fail to feel a frisson of wonder at the very idea?

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Cheat code wanted…

July 22nd, 2003

Gamespot brings us Real Life: The Full Review:

Volumes have already been written about real life, the most accessible and most widely accepted massively multiplayer online role-playing game to date. Featuring believable characters, plenty of lasting appeal, and a lot of challenge and variety, real life is absolutely recommendable to those who've grown weary of all the cookie-cutter games that have tried to emulate its popularity–or to just about anyone, really.

Real life isn't above reproach. In one of the stranger design decisions in the game, for some reason you have no choice in determining your character's initial starting location, appearance, or gender, which are chosen for you seemingly at random.

[...]

I'm going to have to give that game a try some time. But first, I want some cheat codes…

[Via Amygdala]

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Eye Candy

July 20th, 2003

This weekend's selection of eye candy:

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Window of opportunity

July 20th, 2003

Tim Bray sees grounds for hope that the browser wars aren't over yet. With Internet Explorer now conjoined with Windows and effectively frozen until Longhorn (the next major revision to Windows) arrives in 2005 and plenty of very capable alternative browsers out there, is this the moment for those who wish to avoid a Microsoft Web to start evangelising for Safari/Opera/Mozilla? History might just be on the side of the rebels once again:

I can hear the scoffers from here. Give up they say; we are locked in that trunk, the browser wars are so over, go find somewhere else to play.

But I have a long memory, and I keep think seeing I've seen this movie before. Twenty-one years ago, I was working for a company called Digital Equipment Corporation (DEC), then the world's second-largest computer company. The radicals on the fringes of the industry were saying that Personal Computers were going to be the next big thing.

Except for, the IT departments of the world hated them; I can remember meetings at which executives flatly refused to approve desktop-computer budgets until the "micro-to-mainframe link" was quite a bit more robust.

Except for, the users just ignored 'em and bought PCs anyhow, lying and cheating and stealing to find money in their budgets, because they helped get the job done, and everybody's job is important.

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Hulk

July 19th, 2003

I saw Hulk earlier this evening. A bit of a mixed bag, but overall much better than I'd expected.

First, the good points – starting with the biggest surprise. For the most part, the CGI work on Bruce Banner's angry alter ego worked far better on the big screen than the TV ads and cinema previews suggested. True, there's no danger of the audience forgetting that they're watching a computer-generated character, but when you see entire scenes with the character it's clear that the animators and actors did a good job of making him expressive enough to carry the role. In my book, that's a much trickier job, and far more important as far as engaging the audience in your storyline goes.

Equally important was the way the CGI was used: I didn't see a single gratuitous sequence thrown in just to show how cool it was: whether the Hulk was playing the hammer thrower with a tank's turret, climbing up the fuselage of a jet fighter or simply smashing through the side of a house, all the spectacular CGI work was subordinate to the demands of the plot. (That said, some of the scenes where Hulk was in action were simply enormous fun – especially the scene with the tanks.) My favourite Hulk scene was a much less dynamic one: his first encounter with Betty. The moment where her torchlight caught something huge standing behind a tree, then we saw that it was Hulk watching her, shrouded in darkness, worked really well. His posture, his shyness, caught the essence of Hulk's nature beautifully. One important point about that scene was that it didn't involve any … energetic … editing. Ang Lee used all sorts of dynamic transitions and split-screen effects to make watching the film seem like reading a comic book, but whilst this was indisputedly clever I don't think it added much to the film. One point in favour of the slashy editing was that it did go some way towards making the first forty minutes or so, which Ang Lee spent setting the scene for what was to come and pointedly not showing us the big green guy, go by painlessly. Some viewers might have found the pacing of the film lacking, particularly compared to the headlong rush of an X-Men 2, but I thought that the time spent setting up the history between the main characters worked well.

You couldn't call this an actor's film, but there were some decent performances. Sam Elliot and Jennifer Connelly did as much as they could reasonably be expected to with their underwritten roles, whereas Nick Nolte got plenty of lines (too many, in truth) and chewed scenery just as his role demanded. Eric Bana was only adequate as Bruce Banner, but that's about as much as the script allowed him to be considering that Bruce Banner just isn't very interesting unless he's green, muscular and twenty feet tall. The real weak link in the major roles was Josh Lucas, playing Talbot, the standard-issue amoral businessman determined to exploit Hulk and kill Banner. A dull, dull character thrown in solely to provoke Bruce Banner to turn into Hulk at a convenient moment in the film.

If the film had a real flaw, it was that final confrontation between Bruce Banner and his father. It was far too confusing and the one moment when the film wobbled in the direction of an SFX-fest. Certainly the film's father-son storyline needed some sort of climax, but giving David Banner big-time superpowers and having the military co-operate by giving him a chance to meet his son one last time just didn't make sense.

Altogether, I thought that given the umpromising source material Ang Lee did a fair job of putting together an entertaining superhero film. Not up to the standard of X-Men 2, but not at all bad.

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Debugging the writing process

July 19th, 2003

At the recent USENIX conference Neal Stephenson delivered a keynote address in which he drew some parallels between writing and computer programming. What's the best approach? Do you bash out version 0.1 quickly and go through lots of debugging cycles, or concentrate on refining your ideas until you're ready to go straight to Release Candidate 1?

I'm sure Stephenson wouldn't be so egotistical as to insist that every writer follow his advice, but it's still a neat perspective on the age-old problem of how best to write a novel.

[Via Scott Rosenberg's Links and Comment]

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Cool!

July 18th, 2003

Only in Japan (but not a bad idea by any means): the ClicknJoy mouse/fan combo.

[Via Boing Boing]

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Split Bill

July 18th, 2003

Quentin Tarantino's Kill Bill is going to be released in two 90-minutes parts later this year. By contrast with the Matrix sequels, the films will be released within a couple of months of one another.

The implication that it's purely the first cut's three hour running time which prompted the decision to split the story in two is a worry. It's certainly a better option than forcing Tarantino to cut out 90 minutes of the story he wanted to tell, but would a three hour film really have been such a dreadful idea? I mean, if Kevin Costner could get studios to let him make 180-minute epics when his career was on the up, why can't a genuinely talented (and successful) director like Tarantino?

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OS X Hints

July 16th, 2003

Apple have put up a page of Javascript bookmarklets for Safari. The most useful are the last two, which allow you to reset the size of a Safari window with a single click – handy when you want to jump back to your preferred window size after a popup window has messed with your new window size. (However, you should note the corrections for a syntax error pointed out by JackSim in the first comment in this discussion thread at macosxhints.

While I'm on the subject of useful tricks for OS X, this hint allows you to force Mail.app to display emails in plain text by default if the email contains both HTML and Text versions of a message. Very handy indeed, even though it really should have been an option in a configuration dialog box.

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Bulwer-Lytton results

July 16th, 2003

This year's Bulwer-Lytton Fiction Contest results are out. I wasn't impressed with the overall winner, but I did like this entry:

Winner: "All Creatures Great and Small" Category

His knowing brown eyes held her gaze for a seeming eternity, his powerful arms clasped her slim body in an irresistible embrace, and from his broad, hairy chest a primal smell of "male" tantalized her nostrils; "Looks like another long night in the ape house" thought veterinarian Abigail Brown as she gingerly reached for the constipated gorilla's suppository.

Paul Jeffery, Oxford, England

This Dishonourable Mention in the Romance category is pretty fine too:

"Although Sara could believe the brassiere she had found was from a mix-up at the laundromat, that the lipstick on Bill's collar really had been from a cramped elevator, that the stiletto heel was indeed something the cat dragged in, when she pulled Chloe's unmistakable prosthetic arm from under the bed, she realized she had been played for a fool."

Nicholas R. Eaton, Saint Charles, MO

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Smeagolian Rhapsody

July 16th, 2003

To be sung to the tune of Bohemian Rhapsody: Smeagolian Rhapsody by Precioussss:

Isss this the real life?

Isss this just fantasy?

Caught in my dark cave

No escape from reality

Open our eyes

Look up to the caves and see

I'm just a poor Smeagol, we needs no sympathy

Because we's easy comes, easy goes

A little high, little low, gollum

Anyway the stream flows, doesn't really matter to us, to us

[...]

I'd love to see what the WETA Digital team could do with this. It'd make a great follow-up to Gollum's MTV Movie Awards acceptance speech.

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Paranoid? I don't think so!

July 15th, 2003

A "flyborg" has escaped from Professor Noel Sharkey's "colony" of intelligent robots in Rotherham.

<paranoia level="high">

I know they say it just got caught up by a strong gust of wind, but they would, wouldn't they? If this is the second attempted escape they've been forced to admit to, how many of the little buggers have had their escape hushed up? What happens if they start breeding in the wild? It's going to end badly, I tell you…!

</paranoia>

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Di Another Day?

July 15th, 2003

Contrary to earlier reports, Marvel have decided not to recruit Diana, Princess of Wales to a mutant superhero team.

Can I just say that if they had decided to go ahead I sincerely hope they'd have changed the title of the storyline: "Di Another Day" indeed! Perhaps it wasn't a case of an intervention from Buckingham Palace which made the difference so much as the combined might of the Broccoli and Fleming estates.

[Via The Sideshow]

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Usability

July 14th, 2003

Prompted by a Sunday Times article suggesting that women and men think differently about how they want their gadgets and software to work, Dan Hon has written a first rate explanation of exactly why it's a mistake to assume that a program's user interface is complicated for no better reason that that it's had too many features bolted on. (I'm afraid that brief description doesn't do the post justice at all. Let's just say that if you're at all interested in the relationship between the usability and complexity of software, just go and read it.)

Talking of software and user interfaces, Danny O'Brien is very excited about dashboard, which is essentially a "remembrance agent" for Linux. A remembrance agent watches what you're doing with your computer and unobtrusively offers related information from other programs. For example, if you're reading an email from a friend, dashboard might display a link to the friend's web page, to your recent IM conversations, and the friend's address book entry.

Danny O'Brien comments that the user interface and functionality of most of Microsoft's software aims squarely at the US corporate market, with personal users an afterthought. Sure, they'll throw in the odd template for a birthday card, but ultimately they make their money selling software that meets the needs of businesses. He thinks this leaves an opportunity for Open Source software – and possibly Apple – to fill that gap in the market. I certainly hope so: I'd dearly love to see an OS X port of dashboard some time soon.

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League of Ordinary Gentlemen

July 14th, 2003

Judging by the reviews, the film of The League of Extraordinary Gentlemen is as disastrous as expected. Douglas Wolk has written a decent analysis (NB: New York Times article – free registration required) of the yawning gap between Alan Moore's version of the characters and Stephen Norrington's:

When we first see Mr. Moore's version of Allan Quatermain, the explorer who searched for King Solomon's mines has become a helpless addict in a Cairo opium den, his spirit devoured by the temptations of the Empire. The comic's Captain Nemo is, as Jules Verne described him in "The Mysterious Island," an Indian prince who had rebelled against the British occupation; Count Dracula's victim Mina has been "ravished by a foreigner and all that," and flouts social codes shockingly — she even smokes. The threats the League faces are the deep anxieties of Victorian England that bubbled up through the technophilia and xenophobia of its pulp fiction: aerial bombardment, terrible scientific weaponry, uprisings by "Johnny Chinaman" and "Mohammedan rabble."

In the movie, which opened Friday, all of that delicious subtext is gone, replaced by blockbuster-standard clichés. Mina, for instance, is a terror not because she's a "fallen woman" who doesn't know her place, but because she's a vampire who rips her enemies' throats out with her fangs. And Allan Quatermain — played by Sean Connery, who is also one of the film's executive producers — is not just unambiguously heroic, he is annoyingly perfect.

He first appears rising out of an easy chair in a Nairobi gentlemen's club to slaughter a roomful of gun-toting attackers without breaking a sweat. When a British flag falls on one bad guy's impaled corpse, Mr. Connery mutters "Rule Britannia," perhaps momentarily forgetting that he is not playing his most familiar role.

I just hope nobody ever gets round to putting Moore's Watchmen on the big screen: I just couldn't take the pain.

[Via Lots of Co.]

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Biotech humour

July 14th, 2003

I couldn't resist stealing this joke from Betsy Devine:

If you pushed your naked clone off the top of a tall building, would it be:

A) murder?

B) suicide?

C) merely making an obscene clone fall?

You may groan now…

3 Comments »

Hug-A-Pillow

July 14th, 2003

Who needs a partner to snuggle with when you can have a weblog > Monday, July 14, 2003" href="http://www.brainsluice.com/weblog/2003_07_01_expired.html#105818203879525946">Hug-A-Pillow?

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Ouch!

July 13th, 2003

This BBC News headline says it all, really: Lightning strikes woman's tongue stud.

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Crime and Punishment

July 12th, 2003

Nick Davies has written a tremendously depressing article for the Guardian, charting in excruciating detail how an attempt to get different agencies within and without the criminal justice system to pool information, set priorities in each area according to the community's needs and come up with innovative approaches to tackling the causes of crime got bogged down in a never-ending stream of departmental reorganisations, budgetary hassles, top-down target-setting and short-termism.

There is a perfect glimpse of partnership life on the ground in a recent report by the inspector of probation, Rod Morgan, who looked at what happened when the government told the probation service to run the new drug treatment and testing orders (DTTOs), which allowed courts to order drug users to accept treatment. The order came through in June 2000. Probation set off in October without any infrastructure to run the scheme. By that time it was halfway into reorganising itself for April 2001 into 42 new areas, eight of which were amalgamations needing new budgets and plans. By December, the DATs, who were its key partners in the exercise, were also being reorganised – new teams, new boundaries, more new plans. In April 2001 probation was given £36m to run the scheme. Weeks later half of it was taken away from it and given to the new national treatment agency (NTA) which was to run the DATs. More new plans – but not until the NTA agreed who was going to spend what, and it didn't start work until the autumn. That dispute was still running in early 2002 when the entire national health service, which was delivering the key treatment for the drug users, was reorganised – more new boundaries and plans.

What comes across most strongly is the government's addiction to management-by-reorganisation. After all the restructurings described in Davies' article, perhaps a five-year moratorium on redrawing departmental boundaries would be in order.

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