Gravity’s Relentless Pull

June 30th, 2006

The Space Telescope Science Institute - that’s the people who brought us the Hubble telescope - have produced a very nice educational web site about black holes.

The Journey to a Black Hole section is especially neat.

[Via Seed]

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Peter Venkman was right!

June 30th, 2006

You tell me: is this photo the cutest thing ever, or just wrong, wrong, wrong!?

[Via Chocolate and Vodka]

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Superman Returned

June 29th, 2006

The term “round-up” hardly seems adequate to describe Gary Farber’s extensive survey of the early reviews of Superman Returns.

It’s a couple of weeks until the film opens here, but I’m finding it difficult to get very excited: the main effect of the avalanche of publicity so far has been that it’s reminded me of how much I love John Williams’ theme from the Christopher Reeve film. The trailers for the new film are nice enough - a certain scene involving a single bullet is the highlight, for my money - but when the most thrilling element in a trailer is the 25 year-old theme music there’s clearly a problem. I don’t doubt that I’ll go to see the film, but as of now I’m much more excited about the Pirates of the Caribbean sequel that opens here the week before Superman Returns.

(For what it’s worth, if you’re looking for a highly accessible current take on Superman in his original medium you could do a lot worse than pick up Grant Morrison and Frank Quitely’s All-Star Superman comic.)

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Deadly iPods

June 29th, 2006

Eight Ways to Kill Someone by Using an iPod Nano, According to Ex-Marine Brad Collum.:

6. Carefully unstaple a tea bag and pour the contents on a plate. Break into the lithium-ion battery pack and saturate the tea with the battery’s poison, then dry the tea in the sun (or with a hair dryer if you are in a hurry). Put tea back in tea bag and bend the staple back to its original position. Put the tea bag back where you got it.

[Via Lots of Co.]

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Episodic gaming

June 28th, 2006

Clive Thompson is taken with the idea that we’re about to witness the dawn of “episodic gaming”:

A good TV series is a well-honed machine. This is particularly true of a mystery or action series like 24 or Lost: Each week you get fiendish plot twists, Elizabethan character conspiracies, hinted-at clues — then an agonizing cliffhanger. No wonder we wind up planning our schedules around these shows, plunking down on the couch to get our weekly fix.

What if video games worked that way too?

[…] developers are crafting titles that function more like a TV series. Valve recently released the first “episode” of a Half-Life trilogy that will span the next year. Another game company, Ritual Entertainment, is crafting a series from its SiN franchise. Like TV shows, each installment will be a bite-sized chunk — a mere four or five hours of play — that collectively builds into a big story arc. If they’re successful, the future of gaming will look less like Casablanca and more like The X-Files. […]

It’s an interesting concept, to be sure. I do see one difference between a serial computer game and a written serial. (I know the excerpt quoted above draws a comparison with serials on TV, but further on in the article Thompson waxes lyrical about the opportunities for developing in-depth characterisation the serial format offered the likes of Dickens; many of the techniques used in great serial TV shows were borrowed from novelists, after all.) It’s easy to see how someone who jumps on board a serial game with the first episode could get hooked and find themselves buying the next half dozen stories as the characters face new challenges and the world in which they operate expands. However, presumably if a serial game is released across a number of years the software’s authors will ideally want to update their game’s engine to take advantage of improvements in technology and perhaps to revamp the controls in the light of experience. That makes for a problem that doesn’t apply to written serials.

With a series of novels that were conceived as such from the outset it’s comparatively straightforward (in theory) for the publishers to welcome readers who jump on board with the fourth episode by keeping the earlier instalments in print - there are no differences in the technology involved as far as the end user is concerned, so notwithstanding changes in the author’s style the whole story will flow across several episodes whether you dive in with the first episode or the last. With a serial computer game that is sufficiently popular to justify several releases over a period of two or three years or so, won’t a compilation of all the episodes look and feel a bit strange what with the earlier instalments looking and possibly playing significantly differently to the latest ones? Will players be bothered when they pick up an earlier instalment only to find that it looks rather old-fashioned and doesn’t play as well as the latest?

How could the publishers solve this? Freezing the game engine and controls at episode one could leave the third or fourth or fifth episode of the game looking a bit primitive compared to contemporary releases, but then it may not be worthwhile going back and retrofitting improvements to earlier instalments for the sake of keeping up with the latest trends and technology. One answer would be a twofold strategy: keep the entire span of a story to, say, eighteen months or so, and release instalments much more frequently. The question is whether such a short lifespan for a serial will hinder the aim of getting players hooked on the game’s characters. Time will tell, no doubt.

If nothing else, it’s interesting to see someone trying something a bit different in the gaming market.

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“Hold me when you think of me”

June 28th, 2006

Huggable Urns:

All of our Huggable Urns™ have a zippered compartment and comes with a tightly sealed pouch that holds your loved one’s ashes or a special keepsake. Huggable Urns™ are made of extremely plush material and the pouches are made out of velvet with plastic lining to keep the ashes contained.

Tasteful.

[Via Found]

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“It’s the most fun I’ve had with a sock and some electronics in years.”

June 26th, 2006

Tom Coates posted his thoughts on the exhibits at the Royal College of Art Summer Show 2006:

Singing Sock Puppets by Matthew Brown: Absolutely my favourite of the whole event - tiny glove puppets that look a bit gormless that sing in isotonic scales to jazz records, with the user choosing the pitch by how open the mouth is. It sounds dumb, but it’s the most fun I’ve had with a sock and some electronics in years. […]

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MacGyver

June 26th, 2006

Wikipedia: List of problems solved by MacGyver:

Twice Stung (2×03)
With his friend dying of carbon monoxide poisoning, MacGyver breaks through his friend’s apartment door by tying a fire hose to the door handle and an elevator handrail, then sending the elevator up. He cuts the fire hose with his swiss army knife, ties the nozzle end to the door, the other end to the hand rail, and lays the hose very flat against the ground so the elevator’s doors won’t close on it. When the elevator goes down, it pulls enough of the door with it that MacGyver can reach in and unlock the deadbolt and chain door lock. Unverified (can that knife cut that hose?) Approximate time: 5:30. Opinion of a former building engineer. Yes a common pocket knife could cut a fire hose. Today they are made of nylon wraped around a rubber hose because of the water pressure. Knowing how many of these rest forever, rotting in the wall cabinets, one could cut it with a spoon too. No way will any elevator in proper working order move with any door not in closed position. (However, anyone who has pressed the light switch in their refrigerator to verify that the lights do, in fact, go out when the door is closed will know how to defeat such measures, especially on a 1986-era elevator.)

[…]

Phoenix Under Siege (2×11)
MacGyver moves a New York lock from the opposite side of a door with an electromagnet. To build the magnet, he uses two 12-volt batteries as his power source, a sink faucet as the metal rod, and some copper cabling to wind around the faucet. He connects everything, and slides the lock out of place. Approximate time: 33:30. Unverified

I do believe this settles the old Wikipedia versus Britannica debate once and for all…

[Via Fimoculous]

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Think about The Future

June 25th, 2006

Charlie Stross has been thinking about the pace of change as he tries to write a novel set in 2016:

5. The near future is frustratingly like the present, only different. I’m surrounded by electronics and media today that would have been bizarre and exotic back in 1986, never mind 1976 — but I’m still basically sitting in an office chair at a desk, wearing jeans and a t-shirt, typing away with some rock’n'roll on the stereo. Difference from 1996: there’s a download going, the progress bar is ticking away tens of megabytes instead of tens of kilobytes, and the music’s playing via streaming MP3s rather than CDs. Difference from 1996: back then, the word processor had a green screen and a 10Mb hard disk, and the music was playing on cassette tape. But the organizing parameters were the same — this is a writer in his study writing. How do you signal that the story is set ten years in the future, without succumbing to spurious futurism?

As one commenter noted, the easiest way is to point out what that writer would be doing to distract himself from getting down to writing: reading weblogs, cleaning out spam from his mailbox, using a tiny little mobile phone. I’d add that some of the things the writer will be doing with that computer and internet connection will be very different, even if the fundamental technologies underlying the process are similar: a faster internet connection renders all sorts of ‘downloads’ not merely possible but practical. Then there’s all the applications of all this internet technology that were possible a decade ago but required a critical mass of non-techies using the internet to blossom: Wikipedia is probably the obvious example, but you could also point to large-scale file sharing networks and eBay.

(So all Charlie has to do now in order to write his novel is figure out what analogous developments will be in place a decade from now. But that should surely be a Simple Matter of Prediction.)

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Equality Now

June 25th, 2006

Joss Whedon on answering That Question:

Interviewer (#48 that day): So why do you write these strong female characters?

Joss: Because you’re still asking that question…

The full speech is well worth a listen.

[Via PopPolitics]

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Also known as “What Dreams May Come syndrome.”

June 25th, 2006

Wise words:

A quick memo to anybody writing sci-fi or fantasy fiction (or, in fact, any kind of fiction) about something to avoid in your Big Important Finale:

If your Big Important Finale relies on the fact that your heroes understand “the power of Love” for its resolution, it will be shit.

It is very important that you understand this.

Yes, we realise that you want your Big Threat’s major flaw to be something meaningful, rather than a space station that blows up too easily, or an unexpected allergy to an everyday household product. And yes, there are valid reasons for wanting your heroes to save the day via some quality of their inner being, rather than their abiltity to jump over big gaps or their proficiency at electrical engineering.

But please don’t make it the power of Love thing. Please. Consider the following: […]

The reasons are well worth a read. Trust me on this.

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“Is it hot in here?”

June 24th, 2006

Nancy Friedman has a problem with passion:

Is it just me, or is it hot in here?

Microsoft murmurs in our ear: “Your Potential. Our Passion.”

Ketchum, the public-relations agency, tries to have it both ways: “Passion and Precision in Communication.”

Worthwhile Magazine exhorts readers to “Work with Purpose, Passion & Profit.”

[…]

And everyone–absolutely everyone–is seeking “people with a passion for [fill in the blank]” to occupy the cubicle down the hall.

How did we get so darned amorous about what used to be called the rat race?

Blame Tom Peters. In 1985 he published A Passion for Excellence, and since then he’s tirelessly trod the globe, trying to keep the office fires burning. If he had a slogan, it would doubtless be “My Passion Is Passion.”

Personally, although some people I know derive occasional satisfaction from their work, I know no one who approaches the daily grind with passion, unless it’s in the original Latin sense of “suffering.” (Whence “The Passion of the Christ.”) […]

[Via Jon Carroll]

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How to cheat

June 24th, 2006

Alex Halavais offers some advice to college students as to how to cheat good:

[…] I would prefer that students don’t cheat. Yes, they really are mostly cheating themselves, so fine. But it also reflects poorly on the community. Rationally or not, what particularly irks me is that it is disrespectful: of me, of their fellow students, of the university, of the institution of learning, and of themselves. And - did I mention - of me? It is particularly irksome when their cheating implies (reminds?) that I am a fool.

So, to help students across the country cheat better, saving themselves both from easy detection and from incurring the wrath of insulted faculty, and leading to a much more harmonious school environment, I offer the following tips, based on recent experience:

[…]

7. Borrow from someone who writes as badly as you do.

Don’t do what one of my graduate students did, and steal a text on Korean feminism from someone who wrote slightly better English than he did. I’ll notice the slightly better writing, even before I notice that you have expressed no interest in or knowledge of feminist perspectives in the past. (Once kicked out of our program, he applied to the English department. No kidding.)

[…]

[Via but she’s a girl…]

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More Galactica

June 23rd, 2006

I spotted the miniseries-cum-pilot for the new series of Battlestar Galactica going dirt cheap (£6.99) so I picked up a copy to watch in preparation for tomorrow night’s debut on a free-to-air channel of the first season proper.

Now I must point out that I was never a fan of the original show. It looked like a cheap, cheesy attempt to cash in on the post-Star Wars craze and none of the characters grabbed me, so I made no effort to keep up with it. I can safely say that I will definitely be moving heaven and earth to keep up with the new show: the pilot was much, much better than I’d expected: effects-wise, acting-wise, story-wise … in every way imaginable. (Oh yes, and that was a nasty little kick they threw in at the very end of the pilot. I most definitely want to see how that pays off down the line.) I’d go so far as to suggest that if the show continues as strongly as it started it might just give Firefly and Farscape a run for their money in the ‘Best Post-Babylon 5 TV space opera’ stakes.

I meant to watch just the first hour of the show tonight but found myself too gripped to turn off the DVD at the 60 minute mark. (Hence my lack of actual links to post today.) I do believe I’m hooked.

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