Glitch out

December 11th, 2012

Massively Multiplayer online games that close down tend to do so in a highly unsatisfactory manner, with a date being announced for the servers to be turned off and little fanfare beyond that created by the players themselves. Tiny Speck, the company behind Glitch (official site | Wikipedia article) took a much classier approach:

Tiny Speck resurrected favorite rare in-game items, such as the Stoot Barfield Pullstring Doll and the 2010 Glitchmas Yeti, as rewards for participation in the last feats. The company also continued to release new content, from feats to recipes to new areas, until a few days before the closure. Players raced to earn new achievement badges and take screenshots in the just-opened areas. […]

Players enjoyed the fresh content, and developers enjoyed creating it. [Glitch designer Stewart Butterfield…] said that much of that content was almost completed when the staff was notified of the game shutdown – and the jobs that would go with it. Letting staffers complete their own pet projects was a way to recognize their work.


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