The Paxman Collection
January 21st, 2008
Could it be that eleven short months from now it'll be Jeremy Paxman starring in the Marks & Spencer Xmas ad?
[Via LinkMachineGo]
Could it be that eleven short months from now it'll be Jeremy Paxman starring in the Marks & Spencer Xmas ad?
[Via LinkMachineGo]
Steven Poole has made a PDF copy of Trigger Happy, his book on "the inner life of video games" available as a free download under a Creative Commons license.
Trigger Happy is a book about the aesthetics of videogames — what they share with cinema, the history of painting, or literature; and what makes them different, in terms of form, psychology and semiotics.
I haven't read Trigger Happy yet, but I've enjoyed what I've read of Poole's work at Unspeak so I'm expecting an intelligent, nuanced look at the subject.
[Via MetaFilter]
Nintendo Wii Rejected Game Concepts.
(How exactly would you win at Hari-Kiri? Would you accumulate style points for the neatness of your work? Would you risk losing points the longer it took for your character bleed out after the killing stroke?)
[Via VideoSift]
Coming sooner than you'd think: The Halocaust.
[Via Needcoffee.com]
The author of this review of BioShock is pleasingly unimpressed at all the hype, and entertaining with it.
[Via Fimoculous.com]
Japanese TV has come up with a brilliant idea: a gameshow based on Tetris. Trust me, it's a lot more fun than you'd imagine.
I look forward to seeing ITV schedule Celebrity TV Tetris with Ant and Dec against Doctor Who on Saturday nights next year…
[Via defective yeti]
I'm no gamer – my only experience with the Final Fantasy brand is the 2001 computer-animated film – but I very much enjoyed this 8 minute abridged version of Final Fantasy VII: Advent Children.
I'm going to take a wild guess that the creator of this little piece might have tinkered with the plot and the dialogue just a tad. Unless, that is, the game actually features the lines, "You don't need to fight flying rococo furniture to impress me, Cloud." and "Does this have something to do with your todger?"
(If, on the other hand, those lines do show up in the game proper then I just might have to invest in a games console to see what I've been missing.)
[Via Chocolate and Vodka]
If I fail to post for a few days, blame it on Plasma Pong.
PLASMA PONG is a variation of PONG that utilizes real-time fluid dynamics to drive the game environment.
Players have several new abilities that add fun twists to the classic game. In the game you can inject plasma fluid into the environment, create a vacuum from your paddle, and blast shockwaves into the playing area. All these abilities have fluid-based kinetic effects on the ball, making Plasma Pong a fast-paced and exciting game.
Not to mention "hypnotic" and "addictive."
(Coincidentally, the next item in the del.icio.us/popular list was a starscape that resembles a game of Plasma Pong being played on a much larger scale…)
[Via del.icio.us/popular]
Well, look what we started…
I did this for a laugh, a bunch of images imagining a real world in which Jet Set Willy went on-line. In which Jet Set Willy went multiplayer. I though it was funny. But then I thought 'actually, no, it stupid and daft and crackers' and that's when I realised that it really ought to be real.
And guess what? It damn-well is – yep, we've made Jet Set Willy: Online. You can play it with mates. They can be in other rooms while you do that. In other houses in fact. Other continents if you're some sort of crazy internationalist.
I say again… it's real. You can play this, and we're chuffed to bits with it.
Oh … my … god! Do you have any idea how much time I could waste on this.
If I can't resist the temptation to download this, I may never blog again…
[Via Yoz Grahame]
Buggy Saints Row: The Musical:
Saints Row (plot: shoot stuff) was a pretty average game by any measure — for starters, it was literally, down to almost every detail, an exact clone of Grand Theft Auto. [...]
Saints Row does, to its credit, have better graphics, a pretty good script, an amusing character creator, and better targeting (for better shooting people in the face).
It also has some bugs. The world's most awesome bugs.
So many bugs that I would keep my digital camera on hand while I played the game. And every time I came across a bug — and I came across a whole lot of them — I'd take a short video.
For a long time now, I've wanted to share these bug videos with you, but I wasn't convinced they were quite funny enough. They needed a hot comedy injection, a little something to tie it all together. And then it hit me: musical theatre. [...]
The mix of bizarre buggy behaviour and ballads works surprisingly well.
[Via Daring Fireball]
Crazy Girl On Wii is far and away the most appealing Wii-related video I've seen so far.
[Via Viral Video Chart]
This TV ad does a lovely job of depicting a real-world version of Katamari Damacy. Don't try this at home…
[Via Qwghlm del.icio.us feed]
The 1K Project II is a composite movie of 1,000 cars racing round a track at once. It's strangely hypnotic to see them swarm like a plague of locusts.
Watching the film prompted two other thoughts:
Still, it's a very nicely done movie.
I saved the MP3 of a talk between Will Wright and Brian Eno at the Long Now Foundation some time ago, but I only got the chance to listen to it today.
The nominal subject for the talk was 'generative systems' – the use of simple rulesets to create unexpectedly complicated results – but this wasn't so much a focussed discussion of a single topic as it was an opportunity for two very clever people to meander around a topic and bounce ideas off one another. As I could listen to Eno talk about whatever engages his interest all day long that was fine by me.
The one drawback of these Long Now seminars is that although they provide downloadable audio recordings of the talks they don't supply images from the presentations the speakers give or provide video of the talks. In this instance, Will Wright spent fifteen or twenty minutes talking as he demonstrated Spore: if you've seen screencaps or videos of Spore elsewhere you could figure out more or less what he was up to, but it would be so much easier if we could see it alongside the audio of the talk. I don't expect the entire hour-plus chat to be available as a video, but surely the essential highlights (a few static images would do, if bandwidth was a problem) could be provided as an optional extra download?
[Edited to update link to video, due to impending closure of Google Video. JR 17 April 2011]
[Via MetaFilter]
I have no idea if Reservoir Dogs – The Game is any good, but I do know that these adverts for said game are quite marvellous.
(NB: links are to Quicktime movies. Language may be NSFW.)
[Via MetaFilter]
Clive Thompson surveys the world of serious gaming:
"What everyone's realizing is that games are really good at illustrating complex situations," said Suzanne Seggerman, one of the organizers of [the third annual Games for Change conference in New York]. "And we have so many world conflicts that are at a standstill. Why not try something new? Especially where it concerns young people, you have to reach them on their own turf. You think you'll get their attention reading a newspaper or watching a newscast? No way."
Henry Jenkins, an M.I.T. professor who studies games and learning, said the medium has matured along with the young people who were raised on it. "The generation that grew up with Super Mario is entering the workplace, entering politics, so they see games as just another good tool to use to communicate," he added. "If games are going to be a mature medium, they're going to serve a variety of functions. It's like with film. We think first of using it for entertainment, but then also for education and advertising and politics and all that stuff."
Given away free, they have found astonishingly large audiences. The United Nations game, Food Force, has been downloaded by four million players, a number to rival chart-busting commercial hits like Halo or Grand Theft Auto. In May, MTV'S college channel released an online game called Darfur is Dying in which players escape the Janjaweed while foraging for water to support their village: despite its cartoonish graphics, a strangely powerful experience. In the first month alone 700,000 people played it. Of those, tens of thousands entered an "action" area of the game — political action, that is — where they can send e-mail messages to politicians and demand action on Darfur.
I was a little surprised that Thompson failed to mention Chris Crawford's Balance of Power, an obvious precursor of this type of game, right down to the practice of coding your assumptions about how the world works into your game then claiming it reflects 'reality' at some level.
[Via Fimoculous]
You have no idea how much time I wasted twenty or so years ago playing most of the games shown in this selection of screen shots from the top 100 games for the Sinclair ZX Spectrum.
TLL! Every game Ultimate: Play the Game released. Ant Attack! Manic Miner and Jet Set Willy (obviously). Scrabble. The Way of the Exploding Fist. Match Point. Zzoom. Maziacs. You have no idea how impressive some of those games were back in 1983/4/5. The graphics might not have been the best – how we Spectrum owners envied the Commodore 64's sprites! – but the gameplay more than made up for it.
I feel a sudden desire to download a Spectrum emulator for OS X and blow my weekend in an epic nostalgia-fest.
[Via LinkMachineGo]
Game Over: classic arcade games recreated using food. Very nicely done.
[Via a comment by oohahh on this post at Videosift]